Kellow (2007) discusses some of the difficulties with using computers for Inquiry learning. I've found a cool new tool for creating interactive games that could be used successfully in Inquiry Learning. It's called Classtools, and I used it today, both for a reading comprehension task, and for a general knowledge quiz we're getting ready for. Best of all, my kids helped me set it all up in no time at all!
My class has had a very disrupted week, with me being away for two days, and a number of other out of the ordinary activities happening around the school. I wanted a Friday afternoon activity that would be short, but that would have a high level of engagement for all levels. Creating our interactive games certainly did the trick!
You can see the comprehension game on my class blog, Sparkle. It's based on a fun newspaper article that we read this morning, and is loosely based on the comprehension facts we focused on, as well as on some of the vocabulary we learned. It took as long to create as it takes to type in the ten questions and answers!
We are also getting ourselves ready for a New Zealand General Knowledge quizz which is being held schoolwide, and my class have been learning hard! Using the Flashcard Generator tool we've been able to create an interactive game based on the first 10 questions, and on Monday each group will take a section of the rest of the questions, create the games and then embed them onto our class website, which runs on KnowledgeNet. Here's the one we did collaboratively:
(To get the full benefit, you will have to click 'play' in the full screen version. You will have the choice of several games! Go on, have a look!)
There must be loads of other uses for this cool tool, and I'm looking forward to looking at some more of the templates shown. (You can read more about this in the July Interface magazine on p37.)
Kellow, J. M. (2007). Inquiry learning in an ICT-rich environment.
Computers in New Zealand. Schools, 19(1), 24-31